Friday, April 20

Area of Study 3 - Audience

Gaming is now a very fashionable commodity in the new market. For example it is now seen as a very important aspect of life to have the latest mobile phone or to have a portable console such as a PSP to play on. These are now perfectly normal activities and have become second nature to us.

Gaming can have a major influence on the audience and in some games like Second Life people actually live their lives by working and doing everyday activities such as shopping and talking on the internet in a 3D game rather than in reality.

No comments: